Appendices
Bibliography
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- Bruckman, A. (1999, March 17). Can educational be fun? Paper presented at the Game Developers Conference, San Jose, CA. https://faculty.cc.gatech.edu/~asb/papers/conference/bruckman-gdc99.pdf
- Cope, B., & Kalantzis, M. (Eds.). (2015). A pedagogy of multiliteracies: Learning by design. Palgrave Macmillan. https://doi.org/10.1057/9781137539724
- Filsecker, M., & Bündgens-Kosten, J. (2012). Behaviorism, constructivism, and communities of practice: How pedagogic theories help us understand game-based language learning. In H. Reinders (Ed.), Digital games in language learning and teaching (pp. 50-69). Palgrave Macmillan. https://doi.org/10.1057/9781137005267_4
- Lauricella, S., & Edmunds, T. K. (2022). Ludic Pedagogy: Taking a Serious Look at Fun in the COVID-19 Classroom and Beyond. Educational Considerations, 48(1), 1-15. https://doi.org/10.4148/0146-9282.2324
- McNutt, C. (2018, April 19). PSA for Teachers: Teach to Get Fired. Human Restoration Project. https://www.humanrestorationproject.org/writing/psa-for-teachers-teach-to-get-fired
- New London Group. (1996). A pedagogy of multiliteracies: Designing social futures. Harvard Educational Review, 66(1), 60–92. https://doi.org/10.17763/haer.66.1.17370n67v22j160u
- Reinhardt, J. (2019). Gameful second and foreign language teaching and learning: Theory, research, and practice. Palgrave Macmillan. https://doi.org/10.1007/978-3-030-04729-0
- Schneider, J., & Hutt, E. L. (2023). Off the mark: How grades, ratings, and rankings undermine learning (but don’t have to). Harvard University Press.
- Sykes, J. E., & Reinhardt, J. (2013). Language at play: Digital games in second and foreign language teaching and learning. Pearson Education.
- Zimmerman, E. (2014). Manifesto for a ludic century. In S. P. Walz & S. Deterding (Eds.), The gameful world: Approaches, issues, applications (pp. 19–22). MIT Press.

