Résumés
Abstract
Language learning methodologies have diversified significantly in recent years, with video games emerging as a prominent technological tool over the past decade. Given the predominance of English as the primary language of interaction in the gaming industry, it can be reasonably assumed that gamers often develop a functional command of English. Furthermore, existing scholarship has extensively documented the linguistic similarities between French and English. This study employs an explanatory research design to investigate the potential influence of English proficiency (minimum B1 level) on French language acquisition among Iranian gamers (N = 18), specifically English undergraduates, addressing the research question: To what extent does prior English proficiency facilitate French language acquisition in a game-based learning environment? Utilizing Assassin’s Creed Unity – a game featuring French as its primary language – the research assessed participants' French comprehension through standardized tests evaluating both written and oral competence. The findings contribute to the growing body of knowledge on cross-linguistic transfer in digital learning environments while simultaneously highlighting the limitations inherent in small-scale studies. Based on the results, the paper proposes recommendations for future research to further explore the efficacy of game-based learning for French as a second language (L2).
Keywords:
- Language acquisition,
- game-based learning,
- gamers and language,
- foreign language education,
- French
Résumé
Les méthodologies d’apprentissage des langues se sont considérablement diversifiées ces dernières années, les jeux vidéo s’étant imposés comme un outil technologique de premier plan au cours de la dernière décennie. Étant donné la prédominance de l’anglais comme langue principale d’interaction dans l’industrie du jeu vidéo, il est raisonnable de supposer que les joueurs développent souvent une maîtrise fonctionnelle de l’anglais. De plus, les recherches existantes ont largement documenté les similitudes linguistiques entre le français et l’anglais. Cette étude adopte une démarche de recherche explicative pour examiner l’influence potentielle de la maîtrise de l’anglais (niveau minimum B1) sur l’acquisition du français chez des joueurs iraniens (N = 18), en particulier des étudiants en licence d’anglais. Elle s’articule autour de la question suivante : dans quelle mesure une compétence préalable en anglais facilite-t-elle l’acquisition du français dans un environnement d’apprentissage basé sur le jeu ? En utilisant Assassin’s Creed Unity – un jeu dont la langue principale est le français – la recherche a évalué la compréhension du français des participants à l’aide de tests standardisés mesurant la compréhension écrite, la compréhension orale et la reconnaissance lexicale. Les résultats contribuent à l’enrichissement du corpus de recherches sur le transfert linguistique dans les environnements d’apprentissage numériques, tout en soulignant les limites inhérentes aux études de petite échelle. Sur la base de ces résultats, l’article propose des recommandations pour de futures recherches visant à explorer davantage l’efficacité de l’apprentissage du français langue étrangère (FLE) via les jeux vidéo.
Mots-clés :
- Acquisition des langues,
- apprentissage basé sur le jeu,
- joueurs et langues,
- enseignement des langues étrangères,
- français
Parties annexes
References
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