Abstracts
Résumé
L’intégration des technologies immersives et hybrides dans l’enseignement du design redéfinit les paradigmes pédagogiques en introduisant des environnements interactifs favorisant une compréhension plus intuitive des concepts complexes. La réalité virtuelle (RV) et la réalité augmentée (RA) offrent de nouvelles modalités d’apprentissage, mais leur adoption soulève des défis d’accessibilité et d’inclusion, interrogeant les principes d’équité éducative. L’accessibilité numérique ne se limite pas à une question technique; elle exige une approche inclusive prenant en compte les diversités cognitives, sensorielles et culturelles des apprenants. L’étude explore l’impact de ces technologies sur l’apprentissage du design, en posant l’hypothèse qu’une intégration réfléchie, combinée à des stratégies pédagogiques inclusives, pourrait améliorer l’efficacité éducative et démocratiser l’accès à la formation. Une méthodologie mixte a été adoptée, associant une enquête quantitative menée auprès de 65 enseignants et 120 étudiants issus d’établissements européens et tunisiens de design, ainsi que des entretiens qualitatifs pour identifier les freins et les leviers d’adaptation. Les résultats mettent en évidence des disparités dans l’adoption de ces outils, soulignant la nécessité d’une vigilance méthodologique et éthique pour assurer une appropriation équitable des innovations technopédagogiques et garantir un apprentissage accessible, durable et inclusif.
Mots-clés :
- apprentissage du design,
- technologies immersives,
- équité,
- diversité,
- inclusion,
- EDI,
- environnements interactifs
Abstract
The integration of immersive and hybrid technologies into design education is redefining pedagogical paradigms by introducing interactive environments that encourage a more intuitive understanding of complex concepts. Virtual reality (VR) and augmented reality (AR) offer new ways of learning, but their adoption raises challenges of accessibility and inclusion, calling the educational equity principles into question. Digital accessibility is not just a technical issue; it requires an inclusive approach that takes into account learner’s cognitive, sensory and cultural diversity. The study explores the impact of these technologies on design learning, hypothesizing that thoughtful integration, combined with inclusive pedagogical strategies, could improve educational effectiveness and democratize access to training. A mixed methodology was adopted, combining a quantitative survey of 65 teachers and 120 students from European and Tunisian design institutions, with qualitative interviews to identify the obstacles and levers for adaptation. The results highlight disparities in adopting these tools, underlining the need for methodological and ethical vigilance to ensure equitable appropriation of techno-pedagogical innovations and guarantee accessible, sustainable and inclusive learning.
Keywords:
- design learning,
- immersive technologies,
- equity,
- diversity,
- inclusion,
- EDI,
- interactive environments
Resumen
La integración de tecnologías inmersivas e híbridas en la enseñanza del diseño redefine los paradigmas pedagógicos al introducir entornos interactivos que fomentan una comprensión más intuitiva de conceptos complejos. La realidad virtual (RV) y la realidad aumentada (RA) ofrecen nuevas formas de aprendizaje, pero su adopción plantea retos de accesibilidad e inclusión, poniendo en tela de juicio los principios de equidad educativa. La accesibilidad digital no es sólo una cuestión técnica; requiere un enfoque integrador que tenga en cuenta la diversidad cognitiva, sensorial y cultural de los alumnos. El estudio explora el impacto de estas tecnologías en el aprendizaje del diseño, partiendo de la hipótesis de que una integración reflexiva, combinada con estrategias pedagógicas inclusivas, podría mejorar la eficacia educativa y democratizar el acceso a la formación. Se adoptó una metodología mixta, combinando una encuesta cuantitativa a 65 docentes y 120 estudiantes de instituciones de diseño europeas y tunecinas, con entrevistas cualitativas para identificar los obstáculos y las palancas de adaptación. Los resultados ponen de manifiesto disparidades en la adopción de estas herramientas, subrayando la necesidad de una vigilancia metodológica y ética para asegurar una apropiación equitativa de las innovaciones tecnopedagógicas y garantizar un aprendizaje accesible, sostenible e inclusivo.
Palabras clave:
- aprendizaje del diseño,
- tecnologías inmersivas,
- equidad,
- diversidad,
- inclusión,
- EDI,
- entornos interactivos
Resumo
A integração de tecnologias imersivas e híbridas no ensino do design redefine os paradigmas pedagógicos ao introduzir ambientes interativos que favorecem uma compreensão mais intuitiva de conceitos complexos. A realidade virtual (RV) e a realidade aumentada (RA) oferecem novas formas de aprendizagem, mas sua adoçãoapresenta desafios de acessibilidade e inclusão, questionando os princípios da equidade educacional. A acessibilidade digital não se limita a uma questão técnica; exige uma abordagem inclusiva que considere as diversidades cognitivas, sensoriais e culturais dos aprendentes. Este estudo explora o impacto destas tecnologias na aprendizagem do design, partindo da hipótese de que uma integração reflexiva, combinada a estratégias pedagógicas inclusivas, pode melhorar a eficácia educativa e democratizar o acesso à formação. Foi adotada uma metodologia mista, combinando uma pesquisa quantitativa realizada com 65 professores e 120 estudantes de instituições de design europeias e tunisinas, com entrevistas qualitativas para identificar barreiras e facilitadores da adaptação. Os resultados evidenciam disparidades na adoção dessas ferramentas, ressaltando a necessidade de uma vigilância metodológica e ética para garantir uma apropriação equitativa das inovações tecnopedagógicas e assegurar uma aprendizagem acessível, sustentável e inclusiva.
Palavras chaves:
- aprendizagem do design,
- tecnologias imersivas,
- equidade,
- diversidade,
- inclusão,
- EDI,
- ambientes interativos
Appendices
Liste de références
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