Cite this article
- MLA
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Stephenson, Collin. "Escape Room Game Design Has Teaching Potential for Engaging With Misinformation Behaviors / Cho, Y., Coward, C., Lackner, J., Windleharth, T. W., & Lee, J. H. (2023). The use of an escape room as an immersive learning environment for building resilience to misinformation. Journal of Librarianship and Information Science, 57(2), 524-538. https://doi.org/10.1177/09610006231208027." Evidence Based Library and Information Practice, volume 20, number 4, 2025, p. 369–371. https://doi.org/10.18438/eblip30874
- APA
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Stephenson, C. (2025). Review of [Escape Room Game Design Has Teaching Potential for Engaging With Misinformation Behaviors / Cho, Y., Coward, C., Lackner, J., Windleharth, T. W., & Lee, J. H. (2023). The use of an escape room as an immersive learning environment for building resilience to misinformation. Journal of Librarianship and Information Science, 57(2), 524-538. https://doi.org/10.1177/09610006231208027]. Evidence Based Library and Information Practice, 20(4), 369–371. https://doi.org/10.18438/eblip30874
- Chicago
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Stephenson, Collin "Escape Room Game Design Has Teaching Potential for Engaging With Misinformation Behaviors / Cho, Y., Coward, C., Lackner, J., Windleharth, T. W., & Lee, J. H. (2023). The use of an escape room as an immersive learning environment for building resilience to misinformation. Journal of Librarianship and Information Science, 57(2), 524-538. https://doi.org/10.1177/09610006231208027". Evidence Based Library and Information Practice 20, no. 4 (2025) : 369–371. https://doi.org/10.18438/eblip30874
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