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Evidence Summaries

Escape Room Game Design Has Teaching Potential for Engaging With Misinformation BehaviorsCho, Y., Coward, C., Lackner, J., Windleharth, T. W., & Lee, J. H. (2023). The use of an escape room as an immersive learning environment for building resilience to misinformation. Journal of Librarianship and Information Science, 57(2), 524-538. https://doi.org/10.1177/09610006231208027[Record]

  • Collin Stephenson ORCID logo

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Appendices