Abstracts
Résumé
Que faire quand les étudiants s’ennuient lors des formations documentaires données par une bibliothécaire ? Sortir des sentiers battus et développer les compétences informationnelles des étudiants par une médiation innovante et immersive, évidemment ! Les jeux d’évasion connaissent une forte hausse de popularité depuis leur apparition dans les années 2010. Ce n’était qu’une question de temps avant que le concept soit adapté au milieu académique et bibliothéconomique.
Quatre-vingt (80) étudiants de l’Université McGill ont testé un jeu d’évasion créé spécifiquement pour répondre à leurs besoins. La conception du jeu ainsi que les résultats obtenus sont décrits dans cet article, qui explique de quelle façon un jeu d’évasion peut remplacer avantageusement une formation documentaire plus traditionnelle pour développer les compétences informationnelles des usagers.
Abstract
What to do when students are bored during information literacy trainings given by librarians? Think outside the box and develop their information literacy skills with an innovative and immersive mediation, of course! Escape rooms are surging in popularity since their emergence in the 2010s. It was only a matter of time before the concept be adapted to the academic and library environments.
Eighty (80) McGill University students tested an escape room game created specifically to cater to their needs. The game design, as well as the obtained results, are described in this article, which explains how an escape room can benefit replacing a more traditional information literacy training to develop the [information literacy] skills of users.
Appendices
Bibliographie
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